How to convert sonic generations models

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The separate Boost track that's activated is hard-coded into the game and impossible to change, as far as I'm aware. Is it possible to take out the wind blown BOOST effect from the music in Sonic Generations ? But I'm not overly sure.Ĭan some genious give me a hand? Edited Jby LeBronFilms I'm pretty sure the issue is there is no armature/bones in these exports. This addon for Max allows the user to export: I believe it's something to do with my exporting process within 3DS max (stage 5). Replace original Sonic.ar00 in game files (Using the Cpkredir method)ĭoes anyone know why the game keeps crashing when I replace the original. model back into Sonic.ar00 (Generations Archive Editor)ħ. Convert chr_Sonic_HD.model to Collada/DAE (SGlvl.exe)ĥ. Extract chr_Sonic_HD.model from Sonic.ar00 (Generations Archive Editor)Ģ. At the moment, I'm currently just testing ripping and placing models back into the game, using this process:ġ. I was wondering if anyone knows why the game keeps crashing on me. I'm pretty new to Sonic Generations modding.

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